Forager for PC

Game by: HopFrog and Humble Bundle

Game for: All Ages

Our Rating: 4 of 5 stars

Review by: Kelly

Forager is a fun new PC game from indie publisher HopFrog. I played an early build of Forager when it was still free for download from HopFrog’s website, right after it was made a couple of years ago. I thoroughly enjoyed it then as great little casual crafting game, but boy has it grown up for its full release on Steam.

Forager game trailer: Film credit HumbleBundle.com

Forager is a resource collecting, building and crafting game set in a semi-randomized world made up of small islands.

It has a top down viewpoint and all the resources, items, characters, buildings and enemies are beautifully animated 2D sprites with a pleasing and relaxing color palette.

Forager starts your character out on the central island with a basic pickaxe and backpack, as well as some trees, rocks and bushes to start harvesting for resources.  Resources constantly re-spawn on all open areas of ground in the game. Additional islands are purchased for gold coins that you either collect in the world or make with technology and buildings.

Forager Humble Beginnings: Image Credit ourfamilygamereviews.com

As you unlock islands in Forager, you gain access to dungeons, puzzles and NPC quests.  These add variety to the video game and give you something to do beyond collecting resources and building stuff.

There are 5 biomes in the world. They range from the snowy sheep filled Winter Biome in the north, to the demon infested Fire Biome in the south. Each land has its own unique resource spawns, enemies, and a dungeon.  The only exception is the starting Grass Biome. Instead of a dungeon it houses the Museum.

Forager has a balanced, tiered equipment system. The system allows upgrades to the tools, equipment and weapons. The simple combat is fun and gets crazy near the end game when you’ve got a fully upgraded sword, equipment, and a mob of droids following you around. One downside is that at times there is so much going on it can be hard to keep track of.

Forager Endgame: Image Credit ourfamilygamereviews.com

Struggling to keep up with the activity in the game shows when it comes to resource production. When you have a ton of furnaces, factories, sewing stations and other production structures, the right side of your screen is a constant stream of information.  As you stack your production on top of resource collection from mining rods, and your drones auto-killing everything, that active stream gets hard to read.

The rapidly changing stats make it difficult to tell when you’ve collected enough resources to complete your quest or Museum collection. The sound effects for collecting all of that stuff can get overwhelming, and even annoying, so I tend to turn the sound down while playing late in the game. I hope the developer will fix this later on by changing how resource collection notifies the player.

Forager game trailer: Film credit HumbleBundle.com

Completing the Museum collections are a great way to guide your technological rise. All of the items required eventually show up in the Marketplace given enough time.

You can earn upgrade orbs for your character to increase your damage, add more health, or immediately level up.  Leveling up in Forager is how you advance your technology, as each level grants you a skill point that you can use to unlock new items, tools and resources.

The skill page is laid out in a grid formation. At level one, you only have access to unlocking the four center skills in the eight by eight grid. As you unlock each skill, all of the adjacent, undiscovered skills in the grid become available to unlock.

The randomness of island spawns and this versatile skill layout allow for some limited replayability, allowing you to rush for skills to build your economy in different ways during a playthrough.

I recommend Forager if you are looking for a fun and relaxing crafting and collecting experience. It’s adorable and throughout the game you unlock special art and comics from the creator that tells the story of Forager’s developer and shares part of HopFrog’s heart.

It’s clear Forager was a passion project born out of pure love and a need to share the designer’s creativity with the world. Although the endgame can be a little nuts and overwhelming, Forager is overall a fantastic indie video game title with fun achievements and puzzles to solve.

I’m happy to say I was able to complete all the achievements in one play-through with about twenty hours of game play. Forager is appropriate for younger gamers as well since it has no gore. Every monster and resource just explodes when you deplete its health.

Forager is well worth an inclusion in your gaming collection and you will get hours of enjoyment out of it. Happy foraging!

Want to get Forager for your favorite gamer? Gift them a Steam gift card, available from Amazon here.

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Why I Uninstalled Fallout 76

An Honest Review from a Long Time Fallout Fangirl

Developers: Bethesda Software

Our Rating: 1 of 5 Stars

Review by: Kelly

Editor’s note: This is a very long review. Put your phone on silent, close Facebook, get some popcorn, and settle in. We’re going to be here a while.

I suppose it’s easier to explain my feelings about this game if I start with a little story.

I’ve been a huge fallout fan since the original top-down isometric view turn based games of Fallout one and two. Fallout 3 was a huge leap forward in that universe for a lot of us fans. Its storytelling, choices, and combat were all great. The bugs in the game were amusing at best, and as long as you were careful with saves, they were rarely game breaking. 

Since that time, I’ve thoroughly enjoyed a lot of Bethesda’s titles, not just the Fallout games.  Fallout: New Vegas, Fallout 4, Skyrim, and the new Doom and Wolfenstein titles have all been fun and I’ve enjoyed them all to various extents.  I’m not just a Fallout fan, I’m a Bethesda fan, and I have been for a long time. Unfortunately, with Fallout 76, I don’t know if I can honestly say that anymore.

Fallout 76 was released on November 14th 2018 and is an online multiplayer version of Fallout 4 on a huge map. The map is set in the hills of Appalachia in West Virginia. Players can scavenge the wasteland and complete quests together or solo.

You experience the story through leftover holo tapes and notes as there are no real NPCs in Fallout 76, save for a couple of robots that you return to for quest lines.  There’s some great storytelling in Fallout 76, but it’s hard to find and is often interrupted by random attacks and many, many game breaking bugs.  So many bugs, it would be hard to list them all here. 

As of the writing of this review, it’s been over three months since Fallout 76 released, and despite Bethesda’s updates, is still a broken mess with rampant cheating, severe server stability issues, broken animations, quests with broken markers, and a boring, somewhat lifeless world.

I wanted to love Fallout 76. I would have settled for being mildly content.

I bought Fallout 76 with my Dad so we could Fallout together. It was something we had both had really wanted for a long time.  We jumped online the second the game went live, ready to experience the new world side-by-side.

Shortly after launch, the friends list in the game bugged and auto blocked us from each other, making it so we couldn’t play the game together. The glitch kept us blocked from each other for several weeks before a patch finally fixed the issue. Eventually, we found each other again through a mutual friend that was also playing Fallout 76.

That one bug alone was frustrating for us. We persevered, and when we finally could play together again, we had problems staying on the same server.  It sometimes took up to an hour to get on the same server, meet up and start playing. Even then, we would only get an hour or two to play before the server would disconnect or one of our clients would crash.

When we were successful at questing and exploring together, I found the majority of quests I took on to be forgettable and uninspiring.

The grind to maintain your weapons and equipment and gather ammo and materials can be downright depressing at times, and ends up feeling very unrewarding. Bethesda has continued to Nerf this grind, making it longer and longer while not fixing the basic issues many players have with the game.

It seems like whenever Bethesda releases a new patch, the game is broken in new and frustrating ways. But hey, that Atomic Shop seems to have some great new skins every week for sale.

How Bethesda thought their aging creation engine would be able to stand up to massive online play is beyond me.  I was really hoping Fallout 4 would have been their last title built in the creation engine, but quality of their product is something that seems to be much less important to Bethesda these days and that is really unfortunate.

The worst part of it all is that I pre-ordered and paid full price for Fallout 76.  Two weeks after release, it was half price.

TWO. WEEKS.

Now, retailers are dumping copies as fast and as cheaply as they can.  There are many people who believe the game will soon go free to play.  I can’t get a refund because I actually played the game and gave it a shot. How am I supposed to feel like a valued customer after this experience?  The answer is, I don’t.

I’m going to have a hard time supporting Bethesda in the future.  Bethesda gets to keep my money for Fallout 76, but it was such a bad experience all the way around.

If you are looking for a fantastic RPG experience, check out some of my favorites like:

Baldur’s Gate: Enhanced Edition

Hollow Knight

Star Wars Jedi Knight: Jedi Academy

Dungeon Siege

System Shock 2

Deux Ex: Human Revolution

There are also several new games on the horizon that have me excited for 2019. Cyberpunk 2077 and The Outer Worlds being at the top of my list.


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