An Honest Review from a Long Time Fallout Fangirl
Developers: Bethesda Software
Our Rating: 1 of 5 Stars
Review by: Kelly
Editor’s note: This is a very long review. Put your phone on silent, close Facebook, get some popcorn, and settle in. We’re going to be here a while.
I suppose it’s easier to explain my feelings about this game if I start with a little story.
I’ve been a huge fallout fan since the original top-down isometric view turn based games of Fallout one and two. Fallout 3 was a huge leap forward in that universe for a lot of us fans. Its storytelling, choices, and combat were all great. The bugs in the game were amusing at best, and as long as you were careful with saves, they were rarely game breaking.
Since that time, I’ve thoroughly enjoyed a lot of Bethesda’s titles, not just the Fallout games. Fallout: New Vegas, Fallout 4, Skyrim, and the new Doom and Wolfenstein titles have all been fun and I’ve enjoyed them all to various extents. I’m not just a Fallout fan, I’m a Bethesda fan, and I have been for a long time. Unfortunately, with Fallout 76, I don’t know if I can honestly say that anymore.
Fallout 76 was released on November 14th 2018 and is an online multiplayer version of Fallout 4 on a huge map. The map is set in the hills of Appalachia in West Virginia. Players can scavenge the wasteland and complete quests together or solo.
You experience the story through leftover holo tapes and notes as there are no real NPCs in Fallout 76, save for a couple of robots that you return to for quest lines. There’s some great storytelling in Fallout 76, but it’s hard to find and is often interrupted by random attacks and many, many game breaking bugs. So many bugs, it would be hard to list them all here.
As of the writing of this review, it’s been over three months since Fallout 76 released, and despite Bethesda’s updates, is still a broken mess with rampant cheating, severe server stability issues, broken animations, quests with broken markers, and a boring, somewhat lifeless world.
I wanted to love Fallout 76. I would have settled for being mildly content.
I bought Fallout 76 with my Dad so we could Fallout together. It was something we had both had really wanted for a long time. We jumped online the second the game went live, ready to experience the new world side-by-side.
Shortly after launch, the friends list in the game bugged and auto blocked us from each other, making it so we couldn’t play the game together. The glitch kept us blocked from each other for several weeks before a patch finally fixed the issue. Eventually, we found each other again through a mutual friend that was also playing Fallout 76.
That one bug alone was frustrating for us. We persevered, and when we finally could play together again, we had problems staying on the same server. It sometimes took up to an hour to get on the same server, meet up and start playing. Even then, we would only get an hour or two to play before the server would disconnect or one of our clients would crash.
When we were successful at questing and exploring together, I found the majority of quests I took on to be forgettable and uninspiring.
The grind to maintain your weapons and equipment and gather ammo and materials can be downright depressing at times, and ends up feeling very unrewarding. Bethesda has continued to Nerf this grind, making it longer and longer while not fixing the basic issues many players have with the game.
It seems like whenever Bethesda releases a new patch, the game is broken in new and frustrating ways. But hey, that Atomic Shop seems to have some great new skins every week for sale.
How Bethesda thought their aging creation engine would be able to stand up to massive online play is beyond me. I was really hoping Fallout 4 would have been their last title built in the creation engine, but quality of their product is something that seems to be much less important to Bethesda these days and that is really unfortunate.
The worst part of it all is that I pre-ordered and paid full price for Fallout 76. Two weeks after release, it was half price.
TWO. WEEKS.
Now, retailers are dumping copies as fast and as cheaply as they can. There are many people who believe the game will soon go free to play. I can’t get a refund because I actually played the game and gave it a shot. How am I supposed to feel like a valued customer after this experience? The answer is, I don’t.
I’m going to have a hard time supporting Bethesda in the future. Bethesda gets to keep my money for Fallout 76, but it was such a bad experience all the way around.
If you are looking for a fantastic RPG experience, check out some of my favorites like:
Baldur’s Gate: Enhanced Edition
Hollow Knight
Star Wars Jedi Knight: Jedi Academy
Dungeon Siege
System Shock 2
Deux Ex: Human Revolution
There are also several new games on the horizon that have me excited for 2019. Cyberpunk 2077 and The Outer Worlds being at the top of my list.
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