With Games Workshop’s release of the Warhammer
Age of Sigmar: Soul Wars starter set came a new chamber for the Stormcast
Eternals, the Sacrosanct Chamber. This
sect of the Stormcast Eternals focuses on magical weaponry, enhancements and
Evocators are equipped with Tempest Blades and Stormstaves and get a whopping four attacks. They hit & wound on a three plus, with minus one rending and one damage each.
The leader of the unit, the Evocator-Prime gets an additional attack with his Tempest Blade and Stormstave. If it’s not obvious from the attack profile of their weapons, this is nuts. Even a small unit of three Evocator models is throwing thirteen dice when attacking, with a 66% (3+) chance of successful hits and then wounds on the dice.
On top of that amazing melee attack profile, Evocators have an ability called Celestial Lightning Arc that allows them to reroll saves of a one against shooting attacks. Not only that, after resolving their crazy number of attacks per game model in the combat phase, the Celestial Lightning Arc ability allows you to pick one enemy unit within three inches of the Evocators and roll two dice for each model in that unit. On a roll of a four plus on those dice, the unit suffers mortal wounds.
Celestial Lightning Ark can decimate big blobs of one-wound infantry, giving you two dice to roll for each model, and a 50% (4+) chance of success. This almost guarantees that you can finish off or at least cripple almost any group of infantry after one round of combat. You can equip them with Grandstaves instead, sacrificing one attack and rending, in exchange for doing two damage per hit. Evocators are very hardy with three wounds each, and a standard four plus save.
If that’s not enough to get you excited about Evocators, the unit also counts as a Wizard as long as it has at least two models left. Evocators are restricted to only casting one spell a turn, and unbinding one enemy spell a turn, with the only spell they can cast being Empower.
And what a spell Empower is. Empower literally does what it says, and if successful, empower’s another Sacrosanct or Redeemer Chamber unit with a reroll for all of their failed wound rolls. This spell makes pairing a unit of Evocators with a unit of Sequitors a no brainer.
The Sequitor’s Aetheric Channeling ability, if used to empower their weapons, lets them reroll all failed hit rolls. Being able to reroll all failed hit and wound rolls when attacking maximizes the Sequitor’s damage output in close combat. So, it’s always a good idea to backup a unit of Sequitor’s with at least a minimum unit of three Evocators.
Evocators are another somewhat overpowered unit that are new to the Stormcast Eternals, but their awesomeness is reliant on being able to cast a successful spell. This is something that’s more difficult in the 2nd Edition of Age of Sigmar, with the increase in spell unbinding range. They are wonderfully sculpted and very cool models available in either the Warhammer Age of Sigmar: Soul Wars starter set in a unit of three or in their own box in a unit of five.
I absolutely love this unit of Warhammer miniatures, and if you take the time to learn how to use them with your army, I know you’ll enjoy putting them down on the gaming table, too.
Want more? Check out some of our other lists and reviews below.
The Celestar Ballista adds a versatile artillery piece to armies of Stormcast Eternals. The Celestar Ballista was released in the Warhammer Age of Sigmar: Soul Wars box and in a separate easy to build kit.
The separate kit has its own unique sculpts for the Sacristan Engineers that crew the machine, and a different front armored plate of the ballista. This makes for some decent variety when picking up multiples of the Celestar Ballista for your shooty lists.
The Celestar Ballista models have two modes of fire with the Versatile Weapon ability. You decide which to use before firing in the shooting phase. Single shot has a range of a whopping thirty-six inches, with one attack hitting and wounding on a three plus, with minus two rending and one damage. This miniature model is perfect for sniping some wounds on an enemy hero unit out of reach of your battle line units.
The rapid fire mode is where I feel the Celestar Ballista really shines. Getting four attacks and hitting on a five plus, instead of the three plus Single Shot gets you. No matter which firing mode you choose, any time an attack hits, it explodes into d6 hits on the target because of the units ability, Chained Lightning.
In single shot mode you have a small chance to do six hits, and in Rapid Fire mode that increases to a potential twenty four wounds being dealt!
Obviously, the stars and dice rolls have to align perfectly for that to happen, especially with the harder to hit rolls, but you can still hope to average a few wounds every time you pull the trigger in rapid fire mode if the dice are with you. (If you feel like the dice you’re rolling are “unlucky”, check out the bag of 40 dice from Wiz Dice below. Papa likes to have a few sets on hand just in case.)
The Sacristan Engineers crewing the Celestar Ballista have to stay within one inch of it when moving, and defend it in close combat with their Sigmarite Blades. If you have the Celestar Ballista in a piece of terrain cover, it gets plus two to its save of a four plus because of their Bastions of Death ability.
Celestar Ballistas are a must buy for any Stormcast Eternals or Order faction player in games of Warhammer Age of Sigmar. Costing only one hundred points when building a list, it’s easy to fit one or two into your miniature game army, and they are definitely worth the points cost. The Celestar Ballista pairs up well with the Lord-Ordinator as he adds one to all hit rolls made by any Order War Machines like the Celestar Ballista within nine inches of him.
Building models has always been a great choice for a hobby. It’s relaxing, fun, builds fine motor skills and gives you full control over how you pose or build your models. Whether you build muscle cars, airplanes, tanks, or full armies of fifteen or twenty-eight millimeter models for tabletop wargames, you’ll need a core set of tools in your toolkit to be able to build them properly.
For me, miniature modeling is my meditation and therapy. It’s my time to recharge after a stressful day, or simply have fun creating something. I gravitate towards twenty-eight millimeter figures since I play Warhammer Age of Sigmar by Games Workshop. But whether you are new to miniature modeling, or you’re looking to round out your modeling toolkit, this list should give you a starting point no matter what kind of modeling project you’re tackling. In no particular order, here are my top 10 tools of the trade for building and customizing plastic, resin or metal model kits.
Building plastic model kits starts with clipping parts of the model off of the plastic sprues. The sprue is the frame that holds all of the parts together after it comes out of the molding machine. You’ll need a good set of clippers to cleanly cut the parts off the larger parts of the sprue. I use the Cheery Lynn Designs S140 Metal Snippers. They make clean cuts and have thin cutting tips to get into those hard to reach places. Because they are capable of cutting metal, they can be used for metal and resin kits as well as providing a very clean cut on plastic. Another great and affordable choice is the IGAN-170 Flush Wire Cutters.
Hobby Knife & Extra Blades
After cutting out your parts, you’ll need to clean up any leftover mold lines and bits of sprue on each peace. A good hobby knife that uses number eleven (#11) blades is a must-have when building any model kit. You can use the sharp side of the hobby knife for cutting and trimming parts, and you can use the back side of the blade at a ninety degree angle to scrape off mold lines. I use the Excel Blades Soft Grip K18 Hobby Knife because you tighten the blade down on the back side of the knife and it prevents the blade from getting loose during use, which is an issue with cheaper hobby knives.
I highly recommend picking up at least a one hundred (100) count pack of extra number eleven blades so you can always be using a fresh and sharp blade. Dull blades can cause the knife to slip and instead of cutting the plastic you can end up cutting yourself. I change to a new blade after every few model kits, depending on their size, as a safety precaution.
A Pin Vise is a precision tool for drilling small holes. Pin Vises are necessary to drill out the end of weapon barrels as they are often filled in on a lot of model sculpts and adding small magnets to models for swapping weapons. Pin Vises are also essential when building metal models, as the joints often need to be pinned as well as super glued for strength.
Pinning is a modeling technique where you drill small holes into the mating surface of two parts and glue in a small section of stiff wire or paperclip when attaching the parts together. This reinforces the model in the same way that rebar bolsters concrete.
Pin Vises normally come with a set of tiny metric drill bits, but I recommend picking up a small set of standard (SAE) drill bits as well, because most pin vises can hold up to a one eighth inch drill bit and one eighth inch is a good size for most magnetization needs. I use an older Citadel pin vise that is no longer available, but for more up-to-date kits, I recommend either the Paxcoo Pin Vise kit or the CML Supply Mini Micro Drill Bit Set and Pin Vise. Both sets come with a thirty piece set of micro drill bits in a range of sizes.
Work Holder for Small Models
For painting individual miniatures or parts of all scales, it is useful to have something to hold the miniature after you’ve built it to get it primed. Work holders or painting handles can be made of just about anything. Old pill bottles, small jars, or wooden craft block are all useful as a work holder with the addition of some sticky tack on top to hold the mini or part.
Games Workshop also has an official Warhammer 40K Citadel Painting Handle with a spring loaded top made for holding primarily twenty eight millimeter miniature bases. I have one in addition to my home made painting handles, and it works awesome with enough weight in the base to hold even full metal minis without the handle falling over when you set it on the table.
I mainly use it for single hero figures that I spend more time painting on and it works great. Games Workshop also has two other versions of their painting handle, the XL is for holding larger based models than the standard size can hold and the Assembly Handle that has two soft hold clips for holding delicate parts while gluing a hard to work with miniature.
A good set of tweezers and a set of pliers are essentials for your toolkit. Some model parts are very small and hard to hold while gluing pieces in place. Tweezers assist well here, as well as with adding rocks and plants to your bases after painting. I suggest you grab a set of Tweezer Guru Precision Tweezers as they are high quality without being too expensive.
Pliers are a necessity for pinning models as they are needed to straighten out lengths of wire or paper clip and then cutting them to length. I like to use a set with a ninety degree angle on the jaws such as the Ion Tool 7” Angled Needle Nose Pliers as it makes it easier to shape your pinning material as well as removing temporary pins. ProTip: Never use your pliers directly on plastic parts as they will quickly ruin detail.
A good plastic glue is necessary to build any plastic model or miniature. There are several options available from all of the major brands like Plastruct, Tamiya, Testors and Citadel. Plastic glue actually melts the plastic where it is applied and when two parts are glued together this way a permanent bond is created as the plastic from the two parts melts together and then dries. Plastic glue also comes in several thicknesses. I personally prefer the Tamiya glues as they have a nice brush in the cap for precision application. I use the Extra Thin consistency for most of my model building needs, and medium consistency Plastic Cement for more gap filling action between parts.
Super Glue/Super Glue Accelerator
Plastic glue is great for plastic models, but if you are building in resin or metal, super glue is the right adhesive for the job. I have found most plastic minis don’t adhere well to their bases with plastic glue, so I attach all of my minis to their bases with super glue.
Super glue is useful for adding rocks, plants, cork, etc to your bases. Virtually any super glue will work for building models, and cheap super glue is readily available at any hardware or dollar store. For me though, I’m one of 5% of the population that is extremely allergic to super glue (you can read more about what to do if you have a glue allergy here), so use I use Super-Gold+ Odorless superglue that doesn’t off gas the substance I’m allergic to.
A proper super glue accelerator like Insta-Set does what it says and instantly sets and dries any super glue it comes in contact with. I find this to be essential when attaching built models to bases as it’s inconvenient and sometimes impossible to hold the model to the base in position until the glue dries.
You might be surprised to find that standard white glue used in kid’s craft projects is a useful adhesive to keep on hand. Elmer’s is the most common brand here in the USA and is the one I use. White craft glue is useful for gluing grass flocking or dirt/rock mixes to bases. It can be thinned down with water in a one to one ratio to allow it flow down and through thick coverings of these materials. The white color allows you to easily see where the glue is being applied, and it dries clear and takes primer and acrylic paints well if needed.
“Green Stuff” is a universal two part modeling putty material with a long working time and a twenty-four hour full set time. Green stuff can be worked by clay carving tools or molds to fill gaps, or to create unique custom parts for your miniatures. This one material can expand your ability to be creative when building models by allowing you to easily customize pieces to your own liking or for special purposes.
Games Workshop also makes a product called Liquid Green Stuff although not everyone likes it. For me, I find that it is useful as a gap filling material as well as giving you the ability to add texture to flat surfaces.
No matter which version of Green Stuff modeling putty you use, once dry, green stuff can be easily sanded and primed for painting.
Once your model is built, and your green stuff is dry, you may need to cleanup some minor flashing or sand down your modeling putty into the proper shape. Sanding sticks like these twenty packs from DuraSand are cheap and come in many different grits and can be further cut to any length. Essentially, they’re a more flexible emery board like those used by nail salons. Sanding sticks are able to get into those hard to reach places and their flexibility means you can bend them around curves of different radii with ease. I keep a little cup on my hobby table full of sanding sticks ready to go when building models or using green stuff.
I hope these recommendations help you to get started building your go-to toolkit for modeling. The more you model, the more creative you’ll get with finding tools to keep your creativity going. No matter if you’re just starting out, or you’re a modeling professional, having the right tools for the job makes all the difference.
Want to see more? Check out some of our other articles and reviews below.
2018 was a fantastic year for Warhammer Age of Sigmar by Games Workshop. Games Workshop brought us many new models and several army release through 2018. Let’s explore the releases our family thought were the best of 2018. Our top five either changed the game, brought a much needed update to an older model and finally brought the Beast of Chaos and Gloomspite Gitz into the Age of Sigmar properly.
on our top five is the Warhammer Age of Sigmar: Soul Wars box. This new starter
set for Age of Sigmar brought us the Second Edition of the ruleset to the
Mortal Realms. The Warhammer Age of
Sigmar: Soul Wars starter set is one of the latest in a line of high value for
the purchase price boxes of models Games Workshop has been releasing
lately. Including a full size, color
hardcover book of the new rules and exciting backstory for the Soul Wars in the
Age of Sigmar. The Soul Wars starter set
also includes fifty-two high detail and easy to build models, the most models
Games Workshop has packed into a basic starter set since the full army boxes
back in the 90’s. The Warhammer Age of Sigmar: Soul Wars starter set is
fantastic place to start your journey in the Mortal Realms if you want either a
Stormcast Eternals or Nighthaunt army.
These forces can easily be built out into full armies by adding a start
collecting and just a couple other boxes of models.
An amazing new addition to add more flavor and wanton destruction to your age of sigmar battles, Warhammer Age of Sigmar: Malign Sorcery brought a new threat to our Warhammer Age of Sigmar Battles, endless spells. Endless Spells add a new threat to the battlefield, each with their own unique rules and flavor. Endless Spells can be cast by any of your wizard characters and can be taken over by the opposing force’s wizards creating some interesting and tactical gameplay options for your Warhammer Age of Sigmar games. Endless Spells are a must buy when building a new Age of Sigmar Army to keep your options open for having fun in smaller games and as a great points filler in larger games expanding your play options. The Warhammer Age of Sigmar: Malign Sorcery box contains thirteen miniatures representing a great starting mix of endless spells. Endless spells for all of the currently updated factions are also available with new sets coming out with every new army update. Current releases by Games Workshop include Endless spells for Stormcast Eternals, Nighthaunt, Beasts of Chaos, and Gloomspite Gitz at the time of the writing of this article.
The model for the Black Coach hasn’t been updated since the 1990s and badly needed an overhauled new model. Games Workshop’s updates to the Nighthaunt army this year provided the perfect opportunity to release a new one and boy did the game designers deliver on this one. The design of the Black Coach fits in perfectly with the rest of the new Nighthaunt models and is a force to be reckoned with on the battlefield, growing stronger every turn it stays in play. I greatly enjoyed building and painting this model and have included it in my Nighthaunt list rotation with the special Deathriders Battalion warscroll in the Nighthaunt battletome to go with two units of ten Hexwraiths and the Dreadblade Harrows. The Black Coach is a behemoth class unit for your Nighthaunt army and is definitely a must buy to round out your larger point cost lists.
The Beasts of Chaos Battletome for Warhammer Age of Sigmar finally brought the beastmen in all their chaos worshipping glory into the Age of Sigmar. This army hasn’t been updated in several years and badly needed a new battletome for the Age of Sigmar. Along with the Beasts of Chaos Battletome, Games Workshop released a set of Endless Spells and a new piece of terrain The Herdstone to add more flavor to the army. A lot of rules were updated to the Beasts of Chaos warscrolls, bringing updates and balance changes to the army rules. This battletome is a must buy for any Beasts of Chaos player in games of Warhammer Age of Sigmar.
The Battletome for the Gloomspite Gitz was a very rewarding surprise announced near the end of of 2018 with a release in very early 2019. We felt the timing was close enough to the end of 2018 that we could still include it here. The Gloomspite Gitz Battletome joins the Moonclan grots, Spiderfang grots, troggoths and gargants together under the bad moon of the Gloomspite Gitz and led by Skragrott the Loonking. Grot armies had been severely neglected in the Age of Sigmar and really needed an update. Games Workshop’s announcement included new grot models, a terrain piece and grot themed Endless Spells for buiding a fully themed Gloomspite Gitz army for games of Warhammer Age of Sigmar.
2018 was an amazing year for Warhammer Age of Sigmar releases and 2019 is already proving to be amazing, with more Gloomspite Gitz models releasing early in the first quarter, and updates already teased to both Flesheater Courts and Skaven armies. It should be a amazing year on the gaming table in the Age of Sigmar.
Want more? Check out some of our other lists and reviews below.
I started building and painting twenty-eight millimeter scale miniatures several years ago. The first miniature I ever painted was a pewter Eladrin Warlock character, for a Dungeons and Dragons fourth edition campaign I was starting with some friends. It was a fun project that taught me the basics of modeling and painting. I was hooked from that first project and I’ve managed to fully paint and base several hundred minis since. Now I maintain a large modeling, painting and gaming space to enjoy my hobby in. However, I’ve got an issue, I’m allergic to super glue.
Why does glue smell?
We all know that cyanoacrylate
adhesives, more commonly known as super glues, are really stinky. The reason for the smell, is most super glues
offgas a vaporized version of cyanoacrylate monomer. This monomer can irritate your mucous
membranes in the respiratory tract. For most people, using these adhesives in a
well ventilated room is enough to prevent side effects. However, about 5% of
the population is allergic enough that this irritation turns into what feels
like a head cold or flu for several days.
I found out I was allergic to most glues through trial and error. Once I started really getting into miniature modeling, I was using super glue a lot more than I had previously. Eventually, I made the connection that every time I spent a day building models, I was sick for a week with a head cold or flu. It took being sick for almost a month solid until I figured out that my super glue was the issue. After a ton of searching online, I started finding testimonials from other miniature modelers out there that had the same super glue allergy.
How do I stick stuff together if I’m allergic to Super Glue?
I realized I had two
choices, either rebuild my workspace with tons of crazy ventilation under a
chemical hood, or find a superglue that was odorless.
Pretty much everyone I found that posted about flue allergies recommended using the Super-Gold+ CA odorless super glues. They are expensive compared to standard glues, but they don’t offgas that mucous membrane irritating monomer. The glues come in a range of thicknesses from very thin to thick gap filling. This allows you to continue gluing miniatures and models, no matter your application. I mostly use the medium thickness for gluing models to bases, building metal and resin models, adding basing plants/rocks, and final model assembly after painting those hard to reach spots. It really is the best middle ground for general assembly of different materials like cork, plastic, pewter, resin, dirt, rocks, etc.
Since I started using
odorless super glues, I no longer have those crazy side effects from my
allergy. This has been huge for me personally, as miniature modeling and
painting has become a regular form of meditation and therapy for dealing with
my other chronic health issues. I
wouldn’t have been able to come this far with my painting and modeling skills without
an odorless option for superglues.
So, if you are starting out in the miniature modeling and painting hobby and you begin having unexplained head cold and flu like symptoms, it might just be the super glue you are using. But don’t let that stop you from enjoying an amazing family hobby. The wealth of miniatures that need some assembly and paintwork are still accessible to you with a solid odorless superglue like the Super-Gold+ Odorless. To check this great glue out for yourself, you can find it on Amazon here.
Want to see more? Check out some of our other articles and reviews below.
The Black Knights from Games Workshop are a great flanking unit with high mobility for your games of Warhammer Age of Sigmar. They get a twelve inch standard move, two wounds each and five plus save helps keep them alive. That save goes to a four plus against attacks with no rending against the Black Knights due to their Crypt Shields.
A unit of Black Knights has five or more models, but do really well in units of between ten and twenty depending on how big of a list you are building. Like Hexwraiths the other type of cavalry you can build with this box, Black Knights get two attacks with their Skeletal Steed’s Hooves and Teeth hitting on a four plus and wounding on a five plus. But they are also equipped with Barrow Lances that also get two attacks but hit on a three plus and wound on four plus. The Barrow Lances shine when you charge a unit of Black Knights because of their Deathly Charge ability. Deathly Charge takes their Barrow Lances from wounding on a four plus down to a three plus and changes the damage the Barrow Lances do per wound from one to two!
Black Knights should always be built with a full command. The unit leader is a Hell Knight and gets an
extra attack with his Barrow Lance.
Models in the unit can also be Standard Bearers or Hornblowers. As a
rule of thumb make sure to remove an command models in the unit last to take
advantage of their buffs for as many turns as possible. Standard Bearers allow a unit of Black
Knights to subtract one from the bravery of an enemy units within six inches of
the Standard Bearer. The Hornblower
allows a unit of Black Knights to always get a six inch charge unless the
charge roll comes out higher than six.
Black knights go well with a Vampire Lord who can bring back slain Black Knights every Hero phase with their Deathly Invocation ability and also grant them one extra attack to all of their weapons with the Blood Feast command ability, skeletal steeds included. Check the Black Knights from Games Workshop out for yourself for your games of Warhammer Age of Sigmar. You can find them on Amazon here.
Want to see more? Check out some of our other lists and reviews below.
Chainrasp Hordes are one of the main battleline troop choices for your Games Workshop Warhammer Age of Sigmar Nighthaunt army. They are most effective in units of 10 or more, I personally think they go great with a unit of twenty of them alongside some Hexwraiths or Glaivewraith Stalkers. You always want to upgrade one of the models in a unit of Chainrasp Hordes to the Dreadwarden unit leader as that model gets and extra attack with its Malignant Weapon and the unit gets bravery ten instead of bravery 6. So leaving him till the last model you pull as a casualty is an important tip to remember. Units of ten or models of Chainrasp Hordes also get to re-roll wound rolls of a one.
Chainrasp Hordes are available in a unit of twenty in the Warhammer Age of Sigmar: Soul Wars starter set and in their own box of easy-to-build models that builds a unit of ten. Each model gets two attacks hitting on fours and wounding on fours doing one damage for each wound. They can then be buffed by the Knight of Shrouds on Ethereal Steed’s extra attack and a re-roll on failed hits from Crawlocke the Jailor or a Spirit Torment from the Warhammer Age of Sigmar: Soul Wars starter set. Being able to roll sixty plus dice worth of attacks even hitting and wounding on fours can be devastating to just about any unit they go up against. Easily dishing out 10-15 wounds a turn on average per combat round. Chainrasp Hordes are a cheap and effective battleline troops choice for your Warhammer Age of Sigmar Nighthaunt army and are an automatic buy when building a new Nighthaunt army. I highly recommend buying the Warhammer Age of Sigmar: Soul Wars starter set to get a nice unit of 20 of them along with all the other amazing units that come in the box for your Nighthaunt army. As it is an amazing value for anyone starting out in the hobby or wanting to build a new Nighthaunt or Stormcast Eternals army.
Glaivewraith Stalkers are one of the coolest new Nighthaunt
units available from Games Workshop for Warhammer Age of Sigmar and as the
“A Glaivewraith Stalker is an unstoppable force. Its long blade always points at the beating heart of its intended victim….”
This holds true in gameplay. The Glaivewraith Stalkers are truly an unstoppable force in Warhammer Age of Sigmar and once you add a drummer, get a unit of at least ten models, and back them up with a Guardian of Souls or Crawlocke the Jailor/Spirit Torment to stack an extra attack. Having at least 1 drummer in the unit allows you to retreat and charge in the same turn and charging grants +1 to their hit rolls bringing their 4+ down to a 3+. The craziness really starts if you are able to use 2 different abilities to stack and extra attack on their profile. Suddenly, you are throwing forty six sided dice hitting on a 3+ on the charge. As long as you remember one basic rule, Always Be Charging with Glaivewraith Stalkers they will perform well in just about every situation consistantly throwing tons of wounds against enemy units.
No matter which way you pick up some Glaivewraith Stalkers, if you are playing Nighthaunt or any other death army, they are must buy for your collection. As the models themselves have really cool and elegant sculpts, the easy to build kits go together really fast and look amazing. They are amazing in games of Warhammer Age of Sigmar. And if you can back them up with a boosting hero as mentioned earlier in your lists, they only get better.
Want to see more? Check out some of our other lists and reviews below.
The Guardian of Souls is a Hero and Wizard character for Games Workshop’s Warhammer Age of Sigmar Nighthaunt army. Only available in the Warhammer Age of Sigmar: Souls Wars starter set, The Guardian of Souls is a great little spellcasting hero. His Nightmare Lantern allows any friendly Nighthaunt models within nine inches of the Guardian of Souls to add one to their wound rolls, helping to ensure those hits turn into wounds for your melee units. His unique spell Spectral Lure, if successfully cast during the Hero phase, allows the Guardian of Souls to heal d6 wounds allocated to a unit with eighteen inches or if no wounds are allocated to any models you can return a number of slain models to the unit with a combined wounds characteristic equal to or less than the rolled d6. Hooray for bringing back the dead to fight again.
If the Guardian of Souls gets in trouble and has to enter melee
combat, he has a respectable three attacks hitting and wounding on a 3+ with -1
rending and 1 damage each with his Chill Blade.
However, it’s highly recommended to never let him enter close combat as
he should be buffing your mainline troops to greatness with his nine inch wound
bubble and bringing the dead back to life again instead of getting his ghostly