Stormcast Eternals Sequitors

Amazon Product Name (APN): Games Workshop Warhammer Age Sigmar Stormcast Eternals Sequitors

Manufacturer: Games Workshop

Review by: Kelly

Our Rating: 5 of 5 stars

With Games Workshop’s release of the Warhammer Age of Sigmar: Soul Wars starter set came a new chamber for the Stormcast Eternals, the Sacrosanct Chamber.  This sect of the Stormcast Eternals focuses on magical weaponry, enhancements and beefy spellcasting.

Sequitors are the first choice for your battleline units in games of Warhammer Age of Sigmar.  Sequitors are the Liberator’s final form. Better in every way and currently undercosted in the 2018 Generals Handbook, they are a must have inclusion in your Stormcast Eternals, and specifically Sancrosanct Chamber lists.

The Sequitors Stormsmite Mauls and Stormsmite Greatmaces are solid weapons. Both hit and wound on a three plus. Sequitors shine when you take as many Stormsmite Greatmaces as you can, one in every three models, plus the Sequitor-Prime unit leader can take one as well.

For example, a unit of ten models can have four Stormsmite Greatmaces! To top that off, a hit roll of six with a Stormsmite Greatmace does D3 hits instead of one. This allows for some crazy extra attacks with good dice RNG (random number generation).

Sequitors can also take Tempest Blades instead of Stormsmite Mauls, granting them an three attacks instead of two, but they wound on a four plus instead of a three plus.

Sequitors have two wounds and get to reroll saves of one for any units carrying a Stormshield (sorry Greatmaces, but that’s the tradeoff), on top of their base save of a four plus. They also get an ability called Aetheric Channeling which allows you choose to channel aetheric power into their weapons or shields at the start of the combat phase.

If you choose to channel aetheric power into your shields, you get to re-roll ALL of your failed saves, not just the ones. If you choose weapons instead, you get to re-roll all failed hits.  This ability stacks with the Evocator’s Empower Spell, which if successful allows the Sequitors to re-roll failed wound rolls.  A minimum unit of Evocators is a must have inclusion in lists running Sequitors.

While I personally feel that Sequitors are a little overpowered as an automatic inclusion in games of Warhammer Age of Sigmar, they are not impossible to deal with. They can be hammered down, or at least weakened with shooting attacks. This gives them better balance against armies with lots of shooting, such as the Kharadron Overlords.

Sequitors are available in the Warhammer Age of Sigmar: Soul Wars Starter Set, in a standard kit box, and in an easy to build box.

You’re ready to add the Stormcast Eternals Sequitors to your army, right? You can find them on Amazon by clicking here.

Want more? Check out some of our other lists and reviews below.

Zombie Dice

Amazon Product Name (APN): Zombie Dice

Manufacturer: Steve Jackson Games (SJG)

Review by: Dad

Our Rating: 5 of 5 stars

Zombie Dice is a fun and quick zombie themed dice rolling game by Steve Jackson Games. The base game includes a Zombie Dice themed dice cup, thirteen dice and the instructions.  Zombie Dice is fairly quick to play at about fifteen – twenty minutes a game with two – fourish players. (Note: We say “fourish” because we’ve played with many, many more than four people.) 

Each player is a brain eating zombie, and the dice are the survivors.  Each player takes turns loading up the dice into the cup, giving it a good shake and then removing and rolling three dice. Brains are points, feet are the survivors running away and can be rerolled (if the player continues), and gunshots are damage to the player.

Three gunshots rolled, and you’re dead!

For example, on their turn, a player pulls three dice and rolls three brains. They can immediately shake the cup, pull three more dice and keep rolling until they either stop and bank their earned brains, or three gunshots are rolled. It’s a game that’s half chance, half strategy, and all fun.

If player gets lucky enough to empty the cup and not roll three gunshots, they can keep going by placing all dice except the shots back in the cup, permanently banking what they’ve already earned, and continue rolling.  It’s up to each player on their turn to see how far they push their chances while playing Zombie dice.

The game ends when one player exceeds thirteen banked brains. Every other player is then given one more turn to try to improve their score before the game fully ends, and the person with the highest final score wins.

Zombie Dice is a fun and thematic game that is quick and easy to play, if a little more mature in theme.  Zombie Dice is still a fantastic game for families as it easy to learn, portable, and fun. We love Zombie Dice so much that it ended up on Our Top 10 Board Games list! Check it out here.

Want to pick up a set of Zombie Dice for your next family game night? You can find it on Amazon right here.

Want more? Check out some of our other lists and reviews below.

Dungeon Roll Dice Game

Our Rating: 5 of 5 stars

Review by: Dad

Dungeon Roll by Tasty Minstrel Games is a fantastic dice rolling, dungeon delving game for one to four players and a recommended age range of eight plus.  However, with some minor coaching, our six-year-old Robby was able to pick it up and play easily.

In Dungeon Roll each player has a character they play (the player type can either be handed out randomly, or chosen by each player depending on the rule set you choose), which hearken to the types of characters you’d see in a Dungeons and Dragons style game. Each have different passive and active abilities to aid your party in the dungeon.

One of the fun aspects of this game is that every player gets to takes turns being the Dungeon Lord (Dungeon Master). The Dungeon Lord rolls the dungeon dice to reveal monsters to slay, magic scrolls and potions. Meanwhile, the challenging player tries to defeat the dungeon levels and collect treasure and XP. 

Our son had a great time being the Dungeon Lord and rolling the “bad guy” dice for Mom’s party to fight. He did sometimes find it hard to remember to advance the dungeon dice as the levels increased, but with a little coaching, he was able to make it through the full game like a pro.

It took us a few rolls to get the game-play down, but once we did, we all had a ton of fun. The game gets into a rhythm as play goes around the table, turning Dungeon Roll into a quick-paced game for family game nights. It would be a fun transition game to play between your favorite card games and board games, as play typically lasts fifteen to thirty minutes. 

Dungeon Roll is also quick to learn and accessible for a new players. Dungeon Roll originally came to life on Kickstarter and crushed their goals early in the campaign. Dungeon Roll was so successful that it’s now available just about anywhere that board games and card games are sold. Check out Dungeon Roll for yourself and see if it fits into your family game nights as well as it does ours.

Want more? Check out some of our other lists and reviews below.

Create a website or blog at WordPress.com

Up ↑