I spent many years chasing the "corporate dream" before falling back to my original love - writing. Now a freelance writer and novelist, I spend my days plotting fictional lives with my keyboard and writing for online publications. If you would like to have your business featured in an article, have a question or comment, or simply want to say hello, please feel free to contact me at Author@KawaiiTimes.com. As an Amazon Associate I earn from qualifying purchases.
This is one of the coolest LEGO sets that I have ever purchased. Packed with new features and details not seen on any previous years’ releases.
The included fire truck has a cab ready for a driver and the new water cannon feature with swivel base and extendable arm. Squeezing the rubber bulb on the cannon causes the “water jet” to extend and knock out the flames.
It appears that the fire started in a garbage can and then spread to the giant burger above. The kit is equipped with “flames” above both the garbage can and the giant burger. There are four flames that are mounted on swivels above and behind the giant burger so they can be knocked down with the water cannon.
The set has a motorcycle for the other firefighter, and there is the burger bar chef who has the fire outside his business. Another “new for 2019” feature is the detailed fire axe with a red and silver axe head.
Another legit features of this set is the “sliding glass window” at the front of the burger bar. It opens and closes just like the ones uptown.
I purchased this set to add to the LEGO city that I am building for my model railroad Layout which will be done in O scale. The city will allow me to include some LEGO City trains in the mix, probably on their own layout wing.
Limbo is a creepy black-and-grey platformer puzzle style game from Playdead. Although it’s a few years old, it’s still one of my favorite puzzle solving games, and I’ve played through it a couple of times. The thing I love about Limbo visually is its utter simplicity. The game is played through a series of atmospheric scenes that are dimly lit, and in shadow.
While games like Little Nightmares (see my review of this single player horror game here) depend heavily on lighting and color to guide your character along, Limbo takes visual simplicity even further by placing the puzzle solving on a 2D platform and removing all color from the game.
This quick side scroller relies on your ability to solve problems using physics and quick-thinking to survive. In my opinion, the minimalist design adds to the intrigue as you’re forced to get creative within the confines of the two-dimensional world.
If big horror titles and are too much for you, but you like a bit of creepiness in your video games, then Limbo might be the game for you. It’s beautiful atmosphere and simple adventure will keep you pushing through the trouble that lies ahead.
Little Nightmares is a platformer style puzzle solving game that Dad got me because I enjoyed the Limbo video game so thoroughly (you can see my review of Limbo here).
Unfortunately, when I first had it added to my Steam library, my ancient computer took a nosedive, and although it ran the game there was so much lag that I was having a hard time getting through the rooms and monsters. I played my first six hours of the game with the graphics turned as far down as possible, but still had such a problem with lag that I gave up. A person can only get caught and neck-snapped by chefs so many times.
Yes, I said neck snapped. Or suffocated, maybe. The
intensely dark art design in this game sparks the darkest images of your
After I upgraded to a new Dell laptop, I gave Little
Nightmares another try. I’m glad I did. Little Nightmares was a great horror
style game for me. It isn’t overtly graphic, the game doesn’t depend on
jump-scares to get the “horror” designation, and the slow pace and dark ambiance
make the game pleasing to look at while you’re trying not to die.
I will admit, although I love puzzle games, I don’t like getting stumped to the point of frustration. There were a few points in the game where I simply couldn’t figure out what to do next, and rather than hit my head against the keyboard trying to figure it out, I referenced the Prima Games Little Nightmares Walkthrough and Guide.
The one thing I didn’t love was that the game wasn’t long enough, so I was glad that I had all the extra downloadable content to work through after Little Nightmares found its end. Adding The Depths, The Hideaway, and The Residence to my Steam library nearly doubled my playtime and kept me enthralled in the story of this delightfully creepy game.
Tarsier Studios took their storytelling a fresh direction by making the entire game without dialogue, relying on lighting, music and sound effects to move you through the plot. It’s clear that your character wants to escape the horrible child-farm she lives in, and it’s not difficult to piece together why, one scene at a time.
In fact, this immersive story style makes the game linger in the back of your mind long after you walk away from the screen, which is an emotional effect that I love coming from a cinematic video game.
As I mentioned before, my biggest complaint about the game is that I would have liked the core game to be longer. It took me about six hours to play through, and I’m not the most savvy gamer.
If you decide to try Little Nightmares yourself, make sure to grab the Secrets of the Maw Expansion Pass. Once you get involved in this story, you’re going to want it to last as long as possible.
I played Little Nightmares on my laptop through the Steam store. But you can find this game on just about all the current consoles here.
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Neave Blacktalon the Knight-Zephyros is an amazing Hero character for your Stormcast Eternal armies in games of Warhammer Age of Sigmar by Games Workshop.
Neave Blacktalon plays as a single model, and her abilities make her perfectly suited for hunting key enemy heroes. She’s a capable filler hero if you have enough points left over in a list. Her sculpt is looks nice with her dual axes, choice of two head sculpts, and bearskin cape.
I enjoyed putting this model together and painting it in the cannon Hammers of Sigmar paint scheme, which are the colors I have most of my Stormcast Eternals collection painted in.
Neave Blacktalon does one extra damage per attack if targeting an enemy hero with Lightning-fast Strikes. She also gets one extra attack with her Whirlwind Axes if she charges with the Nemesis ability. She can even run and shoot in the same turn with Tireless Hunters.
By far her best ability, Windrider, allows Neave Blacktalon to follow in the wake of any other Stormcast Eternal unit that uses Ride the Winds Aetheric, such as Vanguard-Palladors and the Lord-Aquilar. This gives her sudden bursts of speed across the battlefield.
When in combat, Neave Blacktalon gets two shooting attacks at a nine inch range with her Boltstorm Pistol. She hits and wounds on a three plus with one damage each.
She then gets a whopping seven attacks, hitting and wounding on a three plus with minus one rend and one damage each with her Whirlwind Axes.
If she is charging a hero, Neave Blacktalon gets EIGHT attacks doing TWO damage each. With the dice on my side, Neave has obliterated chaos wizards, a skaven warlord and even the mighty Slambo in a single round of combat. I even used her Windrider ability once in a game to follow my Lord-Aquilar all the way up the board, behind enemy lines, where the dynamic duo proceeded to annihilate every enemy supporting hero and a Skullcannon before the enemy general killed her.
Neave Blacktalon is a fantastic model with a beautiful sculpt and does well hunting enemy heroes on the battlefield. Neave deserves a place in your Stormcast Eternals armies collection for your games of Warhammer Age of Sigmar by Games Workshop. You can find her on Amazon right here.
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With Games Workshop’s release of the Warhammer
Age of Sigmar: Soul Wars starter set came a new chamber for the Stormcast
Eternals, the Sacrosanct Chamber. This
sect of the Stormcast Eternals focuses on magical weaponry, enhancements and
Sequitors are the first choice for your battleline units in games of Warhammer Age of Sigmar. Sequitors are the Liberator’s final form. Better in every way and currently undercosted in the 2018 Generals Handbook, they are a must have inclusion in your Stormcast Eternals, and specifically Sancrosanct Chamber lists.
The Sequitors Stormsmite Mauls and Stormsmite Greatmaces are solid weapons. Both hit and wound on a three plus. Sequitors shine when you take as many Stormsmite Greatmaces as you can, one in every three models, plus the Sequitor-Prime unit leader can take one as well.
For example, a unit of ten models can have four Stormsmite Greatmaces! To top that off, a hit roll of six with a Stormsmite Greatmace does D3 hits instead of one. This allows for some crazy extra attacks with good dice RNG (random number generation).
Sequitors can also take Tempest Blades instead of Stormsmite Mauls, granting them an three attacks instead of two, but they wound on a four plus instead of a three plus.
Sequitors have two wounds and get to reroll saves of one for any units carrying a Stormshield (sorry Greatmaces, but that’s the tradeoff), on top of their base save of a four plus. They also get an ability called Aetheric Channeling which allows you choose to channel aetheric power into their weapons or shields at the start of the combat phase.
If you choose to channel aetheric power into your shields, you get to re-roll ALL of your failed saves, not just the ones. If you choose weapons instead, you get to re-roll all failed hits. This ability stacks with the Evocator’s Empower Spell, which if successful allows the Sequitors to re-roll failed wound rolls. A minimum unit of Evocators is a must have inclusion in lists running Sequitors.
While I personally feel that Sequitors are a little overpowered as an automatic inclusion in games of Warhammer Age of Sigmar, they are not impossible to deal with. They can be hammered down, or at least weakened with shooting attacks. This gives them better balance against armies with lots of shooting, such as the Kharadron Overlords.
Baldur’s Gate: Enhanced Edition for PC is the penultimate version of this classic Dungeons and Dragons RPG adventure. Baldur’s Gate is a top-down isometric view RPG adventure where you roll a single character or an entire party of adventurers to experience the story of your unusual parentage and the mysterious circumstances the Sword Coast of Faerun currently finds itself in.
The world of Faerun is a vastly fleshed out world in the Forgotten Realms campaign setting for Dungeons & Dragons and many characters from the books and pen and paper RPGs like the wizard Elminster and the drow ranger Drizzt Do’Urden appear in Baldur’s Gate.
Baldur’s Gate is built on the 2nd Edition rules for Dungeons and Dragons and still remains one of my favorite RPG systems from when I was a kid. The game can be paused at any time by pressing Spacebar allowing you to micro manage your party’s actions during combat. And there are some intense encounters where you really need to.
Expect to fight all of the classic monsters from Dungeons and Dragons such as Kobolds, Gnolls, Trolls, Giants, Doppelgangers, Beholders, carrion crawlers, liches and many more. The updated spell effects and sounds really make your spell casters shine as almost all of the spell effects were updated with more depth and animations. And all of the classic D&D spells are available for your wizards, druids and clerics. Some of my favorites are Magic Missile, Fireball, Lightning Bolt, Bless, and Monster Summoning and all look fantastic in Baldur’s Gate: Enhanced Edition.
In 2016, Beamdog Inc had acquired permissions to re-release the Baldur’s Gate and Icewind Dale series as Enhanced Editions and boy did they deliver. Beamdog faithfully updated the entire game’s graphics, sounds on an updated version of the original Infinity Engine. They even added new NPC’s to find and add to your party and some new side quests.
Beamdog has preserved the look, feel, mechanics, and spirit of the game and I have bought almost all of the Enhanced Edition Games they have released on Steam.
My Love Affair With Baldur’s Gate started with the original release of the game in 1998. Baldur’s Gate was originally developed by Bioware and published by Interplay Entertainment. I put in hundreds of hours in the base game and its expansion Tales of the Sword coast during high school and later in college.
Since that time I’ve done at least 10 full playthroughs with different main characters, including an evil character run that was just as memorable as any of my others.
If you are a fan of pen and paper RPGs like Dungeons and Dragons or Pathfinder, and you want to play one of the best RPGs ever made on PC, then Baldur’s Gate: Enhanced Edition is the place to start.
I highly recommend you check it out for yourself along with the other games from that series. Beamdog currently has released Baldur’s Gate, Baldur’s Gate II, Icewind Dale and Icewind Dale II. They are all amazing and Beamdog has even released a brand new expansion for Baldur’s Gate called Siege of Dragonspear that has never been seen before. That’s right, they made a full game expansion for a title that is now over 20 years old.
That is the kind of dedication to an intellectual property that I wish more developers had these days and it shines through every bit of work they did on enhancing Baldur’s Gate.
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Editor’s note: This is a very long review. Put your phone on silent, close Facebook, get some popcorn, and settle in. We’re going to be here a while.
I suppose it’s easier to explain my feelings about this game if I start with a little story.
I’ve been a huge fallout fan since the original top-down isometric view turn based games of Fallout one and two. Fallout 3 was a huge leap forward in that universe for a lot of us fans. Its storytelling, choices, and combat were all great. The bugs in the game were amusing at best, and as long as you were careful with saves, they were rarely game breaking.
Since that time, I’ve thoroughly enjoyed a lot of Bethesda’s titles, not just the Fallout games. Fallout: New Vegas, Fallout 4, Skyrim, and the new Doom and Wolfenstein titles have all been fun and I’ve enjoyed them all to various extents. I’m not just a Fallout fan, I’m a Bethesda fan, and I have been for a long time. Unfortunately, with Fallout 76, I don’t know if I can honestly say that anymore.
Fallout 76 was released on November 14th 2018 and is an online multiplayer version of Fallout 4 on a huge map. The map is set in the hills of Appalachia in West Virginia. Players can scavenge the wasteland and complete quests together or solo.
You experience the story through leftover holo tapes and notes as there are no real NPCs in Fallout 76, save for a couple of robots that you return to for quest lines. There’s some great storytelling in Fallout 76, but it’s hard to find and is often interrupted by random attacks and many, many game breaking bugs. So many bugs, it would be hard to list them all here.
As of the writing of this review, it’s been over three months since Fallout 76 released, and despite Bethesda’s updates, is still a broken mess with rampant cheating, severe server stability issues, broken animations, quests with broken markers, and a boring, somewhat lifeless world.
I wanted to love Fallout 76. I would have settled for being mildly content.
I bought Fallout 76 with my Dad so we could Fallout together. It was something we had both had really wanted for a long time. We jumped online the second the game went live, ready to experience the new world side-by-side.
Shortly after launch, the friends list in the game bugged and auto blocked us from each other, making it so we couldn’t play the game together. The glitch kept us blocked from each other for several weeks before a patch finally fixed the issue. Eventually, we found each other again through a mutual friend that was also playing Fallout 76.
That one bug alone was frustrating for us. We persevered, and when we finally could play together again, we had problems staying on the same server. It sometimes took up to an hour to get on the same server, meet up and start playing. Even then, we would only get an hour or two to play before the server would disconnect or one of our clients would crash.
When we were successful at questing and exploring together, I found the majority of quests I took on to be forgettable and uninspiring.
The grind to maintain your weapons and equipment and gather ammo and materials can be downright depressing at times, and ends up feeling very unrewarding. Bethesda has continued to Nerf this grind, making it longer and longer while not fixing the basic issues many players have with the game.
It seems like whenever Bethesda releases a new patch, the game is broken in new and frustrating ways. But hey, that Atomic Shop seems to have some great new skins every week for sale.
How Bethesda thought their aging creation engine would be able to stand up to massive online play is beyond me. I was really hoping Fallout 4 would have been their last title built in the creation engine, but quality of their product is something that seems to be much less important to Bethesda these days and that is really unfortunate.
The worst part of it all is that I pre-ordered and paid full price for Fallout 76. Two weeks after release, it was half price.
Now, retailers are dumping copies as fast and as cheaply as they can. There are many people who believe the game will soon go free to play. I can’t get a refund because I actually played the game and gave it a shot. How am I supposed to feel like a valued customer after this experience? The answer is, I don’t.
I’m going to have a hard time supporting Bethesda in the future. Bethesda gets to keep my money for Fallout 76, but it was such a bad experience all the way around.
If you are looking for a fantastic RPG experience, check out some of my favorites like:
I have logged over 4500 total hours on just Fallout New Vegas, Fallout 4 and Skyrim V (The Elder Scrolls), all titles from Bethesda, so when I say I enjoy PC games, I’m not kidding. I pre-ordered Fallout 76 and paid full price for a game that was soon available for half price. Guess I won’t be buying any Bethesda titles at full price ever again.
Most of the games I enjoy have an element of inventory management. Fallout 76 takes this to a new and extremely frustrating level. My title for this broken game is “What am I out of now?” You have to spend way too much time looking for junk material so you can eat, drink and maintain your physical body, weapons, and armor. This is so tedious as to detract from the fun parts of the game.
The scenery and light shading are spectacular. But wait. What am I out of now?
You start the game emerging from Vault 76 and begin you quest
following the vault overseer’s trail.
Looking for that next holo tape to explain what you need to do
next. There are the game main missions
and a separate list of side missions that changes as you complete quests and
obtain new one.
I have played Vault 76 an hour or two daily since launch, and have achieved level 58 as of this writing. I’m still trying to get my monies worth out of this game, and have a friend who still plays. Playing co-opt is fun and the only way I can move forward is to find like minded players to team up with. I have had random encounters that showed the power of team work that this game requires if you are to succeed.
The bugs in this game are numerous and frustrating. My pet peeve is I lose the 100 pound carry bonus I’m supposed to have when I’m wearing my hard earned set of excavator power armor if i exit the armor during game play. It doesn’t come back until I exit the game and restart again, already in my armor. What a bunch of crap. Too bad the armor exit key is right next to the move forward key. Watch where that finger goes! Oops, too late.
Might as well shut down and go get a snack.
To say I’m disappointed would be an understatement. How do I compete in this world when there are level 200 plus players out there? I don’t like “Player Killers” and will leave the game if I end up on a map with a high level “WANTED” close by. I have had my base attacked with mini nukes by a group of other players conducting raids. I didn’t enjoy these gaming sessions.
In the end, I’ve had fun exploring the map solo and trying not to get killed by the dangers of the game. I guess I’ll wait it out to see what is added when the other vaults become available as DLC’s.
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It’s all about trains! It’s even more fun than regular Ticket to Ride. I like the bigger cards because they’re easier to hold than regular Ticket to Ride. The cards are all circus cars which makes me smile.
If you’ve played any of the Ticket to Ride games during family game night, you may have found that small children gravitate to the gaming table when the trains come out. That’s how it is at our house, with young railroad barons itching to play.
As simple as the original Ticket to Ride is to play, it’s still a little bit beyond the reach of kids who aren’t quite able to read maps and keep the small train cars in a line on the map.
Ticket to Ride: First Journey solves almost every problem that our six-year-old has playing the standard game (and expansions). The rules are somehow made even more simple, the train cars are larger and easier to manage, and the destination cities have colorful pictures that are easy to see both on the board and on the route cards. Days of Wonder have managed to do all of that while retaining the fun of game play.
Although I’m not really into model railroading like Papa and Robby are, Ticket to Ride has been one of my favorite game franchises. I love the variety of maps, the strategy, and the cutthroat deviousness that being a railroad baron brings.
When we found the First Journey version of the game, it was a no-brainer. We had to have it! Now, we can set up young gamers with this fun game and they can battle it out at the kid’s table while we play an adult game of Ticket to Ride Europe.
My only complaint is that the instructions remind kids to keep their cards to themselves, but as anyone who plays games with kids knows, it can be really difficult for small hands to manage more than a few cards at a time. We implemented a house rule that players under age 10 can lay their cards on the table in front of them, face up. Although this makes it easier for other players to cut someone’s route off, it’s the only way our kiddo was able to keep track of his colored railroad car game cards and routes.