Amazon Product Name (APN): Citadel Stormcast Eternals Evocators Warhammer Age of Sigmar
Manufacturer: Games Workshop
Review by: Dad
Our Rating: 5 of 5 stars
With Games Workshop’s release of the Warhammer Age of Sigmar: Soul Wars starter set came a new chamber for the Stormcast Eternals, the Sacrosanct Chamber. This sect of the Stormcast Eternals focuses on magical weaponry, enhancements and beefy spellcasting.
Evocators are equipped with Tempest Blades and Stormstaves and get a whopping four attacks. They hit & wound on a three plus, with minus one rending and one damage each.
The leader of the unit, the Evocator-Prime gets an additional attack with his Tempest Blade and Stormstave. If it’s not obvious from the attack profile of their weapons, this is nuts. Even a small unit of three Evocator models is throwing thirteen dice when attacking, with a 66% (3+) chance of successful hits and then wounds on the dice.
On top of that amazing melee attack profile, Evocators have an ability called Celestial Lightning Arc that allows them to reroll saves of a one against shooting attacks. Not only that, after resolving their crazy number of attacks per game model in the combat phase, the Celestial Lightning Arc ability allows you to pick one enemy unit within three inches of the Evocators and roll two dice for each model in that unit. On a roll of a four plus on those dice, the unit suffers mortal wounds.
Celestial Lightning Ark can decimate big blobs of one-wound infantry, giving you two dice to roll for each model, and a 50% (4+) chance of success. This almost guarantees that you can finish off or at least cripple almost any group of infantry after one round of combat. You can equip them with Grandstaves instead, sacrificing one attack and rending, in exchange for doing two damage per hit. Evocators are very hardy with three wounds each, and a standard four plus save.
If that’s not enough to get you excited about Evocators, the unit also counts as a Wizard as long as it has at least two models left. Evocators are restricted to only casting one spell a turn, and unbinding one enemy spell a turn, with the only spell they can cast being Empower.
And what a spell Empower is. Empower literally does what it says, and if successful, empower’s another Sacrosanct or Redeemer Chamber unit with a reroll for all of their failed wound rolls. This spell makes pairing a unit of Evocators with a unit of Sequitors a no brainer.
The Sequitor’s Aetheric Channeling ability, if used to empower their weapons, lets them reroll all failed hit rolls. Being able to reroll all failed hit and wound rolls when attacking maximizes the Sequitor’s damage output in close combat. So, it’s always a good idea to backup a unit of Sequitor’s with at least a minimum unit of three Evocators.
Evocators are another somewhat overpowered unit that are new to the Stormcast Eternals, but their awesomeness is reliant on being able to cast a successful spell. This is something that’s more difficult in the 2nd Edition of Age of Sigmar, with the increase in spell unbinding range. They are wonderfully sculpted and very cool models available in either the Warhammer Age of Sigmar: Soul Wars starter set in a unit of three or in their own box in a unit of five.
I absolutely love this unit of Warhammer miniatures, and if you take the time to learn how to use them with your army, I know you’ll enjoy putting them down on the gaming table, too.
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