Our Rating: 4 of 5 stars
Review by: Dad
“Tomb Banshee are apparitions of revenge who have long dwelt upon the dark deed that robbed them of vitality, love or contentment, becoming bitter and hate-filled. A single scream from a Tomb Banshee can freeze the life from even the bravest warrior” – Games Workshop Tomb Banshee flavor text.
The Tomb Banshee is a great filler hero unit for Warhammer Age of Sigmar Nighthaunt armies. Tomb Banshees are equipped with a Chill Dagger that does an automatic D3 mortal wounds on a natural six to-hit roll just like Myrmourn Banshees. The Chill Dagger normally does one attack hits on a four plus and wounds on a three plus with minus two rend and D3 damage for each wound. Which is still pretty decent if it goes in.
The only other ability of note for a Tomb Banshee is their Ghostly Howl. You can use Ghostly Howl during the shooting phase to target an enemy unit within ten inches of the Tomb Banshee and roll two six sided dice. If the total of the dice is higher than the target units bravery statistic it suffers a number of mortal wounds equal to the difference.
The Tomb Banshee is most effective if you keep her out of close combat so she stays alive longer and can use her other ability Ghostly Howl in as many turns as possible before she goes down. However, Ghostly Howl is only effective facing a force of mostly low bravery units like Skaven. Making her points or warscroll cost only worth it if you know you will be facing mostly low bravery units. She does make a great filler unit if you have less than one hundred points available left over in your list. The Tomb Banshee pairs up great with unit of Myrmourn Banshees to give her some protection. Check her out for yourself and see how far you can push Ghostly Howl in your own games of Games Workshop’s Warhammer Age of Sigmar.
If you’re interested in the Games Workshop Vampire Counts Tomb Banshee, you can find it on Amazon here.
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